Card Quest — Team Challenge
Card Quest is an unplugged card game played during camp as a team-building activity. Each team creates their own deck and plays it, then later swaps decks with another team.
Materials Needed
- Index cards (or blank cards)
- Pens/markers for drawing
Setup
- Each player draws character cards and object cards
How to Play
- Decide who will be the game master first
- Game master draws 1 character card and 2 object cards
- Each player takes a turn answering the question: "Why did [character] need a [object 1] and a [object 2]?"
- The game master chooses their favourite answer
- The player whose answer gets chosen keeps the character card
- Rotate the game master role
Scoring
- The player with the most character cards at the end wins
Coach Tips
- After playing, store each set of cards separately — they'll be used again when teams swap decks
- On Day 2, teams switch decks with a neighbouring team to play each other's Card Quest game
Orb Defenders — Team Challenge
Orb Defenders is an unplugged card game that mirrors the Survival mini-game concept. Played on Day 3.
Setup
- Everyone gets 3 index cards
- Each player draws 1 weapon and 2 enemies (one per card)
- The first player to finish drawing gets to make the team orb
- Each player's weapon is the only one that can defeat their enemies
- Write your team name on the back of cards
- Write a list of which weapon defeats which enemies
How to Play
- Place the team orb face up on the table
- Combine all enemy and weapon cards together, shuffle well, and place around the orb
- The orb has the same amount of health as there are players (e.g., 3 players = 3 health)
- Each player takes turns turning over a card:
- Weapon card: Keep it to defend the orb
- Enemy card with no matching weapon available: The orb loses one health
- Enemy card with a matching weapon: The enemy is defeated! The player with the weapon claims the enemy card
- Play continues until all cards are turned over
Winning
- The orb is saved if it survives all enemy cards
- The player with the most enemy cards claimed is the winner
Coach Tips
- Pack up each team's card game separately to play again later
- This game connects to the in-game Survival mini-game concept — discuss the parallels!